New Haven

New Haven. The best this realm has to offer. With the right amount of money you can live forever. Disease has been conquered and poverty erased. Huge white towers, massive mansions, factories and clockwork golems populate this spherical world. The air is pure and forest are lush and overgrown. The Agency headquarters is located here and has introduced many foreign types of magic to New Haven and is largely responsible for the prosperity so many people enjoy. Airships, magic carpets, Icarus wings, zeppelins, and the magically inclined can be seen following designated routes high above the tops of a complicated web of towers connected by bridges, floating islands of offices, and smokestacks. Ports line the shores where huge ships can been seen unloading and loading crates of food, livestock, minerals and other materials commonly found in the factories. The youth’s mindset is to surpass those who have paved the road set before them. From birth they are bred to be the best. Eventually one will be leading them all, with a select few running the industry, farmland, and the military. Military? While the Agency is dedicated to fighting crime they aren’t technically under any sort of agreement with any city, world, or plane so it is necessary for New Haven to have a military… just in case. Almost every race exists in New Haven. Many come as refuges while their world is repaired. Some come as representatives working on behalf of the Agency to periodically update the status of crime in their respective worlds.

New Haven

Time. A Periclitatus Species. tdubkerner